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	<title>brianhuneke.com &#187; Theory</title>
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	<link>http://www.brianhuneke.com</link>
	<description>Brian Huneke&#039;s Blogfolio</description>
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		<title>Almost out of school &#8211; Fragment</title>
		<link>http://www.brianhuneke.com/2007/05/31/almost-out-of-school/</link>
		<comments>http://www.brianhuneke.com/2007/05/31/almost-out-of-school/#comments</comments>
		<pubDate>Thu, 31 May 2007 16:36:22 +0000</pubDate>
		<dc:creator>Brychanus</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[University of Denver]]></category>
		<category><![CDATA[Web]]></category>

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		<description><![CDATA[One week from tomorrow, I&#8217;ll be awarded my MA from Digital Media Studies, and it&#8217;ll be time to strike out into the world to seek my fortune. This afternoon, I&#8217;m flying out for a job interview. They&#8217;re paying for everything, so I hope that&#8217;s a good sign. If this goes well, I&#8217;ll say a little [...]]]></description>
			<content:encoded><![CDATA[<p>One week from tomorrow, I&#8217;ll be awarded my MA from Digital Media Studies, and it&#8217;ll be time to strike out into the world to seek my fortune.  This afternoon, I&#8217;m flying out for a job interview.  They&#8217;re paying for everything, so I hope that&#8217;s a good sign.  If this goes well, I&#8217;ll say a little more.  If not, at least I get a free plane ride!</p>
<p>The Masters Project, incidentally, can be found <a href="http://fragment.brychanus.com">here</a>.  It was one of my requirements for graduation.  I plan to add Wii Opera compatibility this summer.</p>
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		<title>Malls of the Future?</title>
		<link>http://www.brianhuneke.com/2006/02/22/malls-of-the-future/</link>
		<comments>http://www.brianhuneke.com/2006/02/22/malls-of-the-future/#comments</comments>
		<pubDate>Wed, 22 Feb 2006 16:17:52 +0000</pubDate>
		<dc:creator>Brychanus</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Old Website]]></category>
		<category><![CDATA[Theory]]></category>

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		<description><![CDATA[I&#8217;ve become increasingly agitated of late with the trend in retail to offer &#8220;online only&#8221; deals on a product I could walk into the store and buy. Best Buy, Circuit City, and Apple Computer all do this. I&#8217;m sure there are more. My theory behind this is that they&#8217;re actually trying to divert traffic to [...]]]></description>
			<content:encoded><![CDATA[<div class="documentDescription">I&#8217;ve become increasingly agitated of late with the trend in retail to offer &#8220;online only&#8221; deals on a product I could walk into the store and buy. Best Buy, Circuit City, and Apple Computer all do this. I&#8217;m sure there are more.</div>
<p>My theory behind this is that they&#8217;re actually <em>trying</em> to divert traffic to the websites and keep it out of the stores. If I buy my new external hard drive from their website, the entire process is automatic until it gets to the guy who puts it on the truck. They don&#8217;t have to pay the retail employee.</p>
<p>On a single-sale basis this may not seem to save money, but it adds up. If Apple only sold iPods online, they could cut their Apple Store employees by at least 50%. In fact, a G5 tower really <em>is</em> an online-only item, but these aren&#8217;t exactly high-volume.</p>
<p>What&#8217;s my point here? I see the future. Malls are going virtual, but not as quickly as some would say. The Internet as we now know it will never replace physical retail. I really did say &#8220;never&#8221; there. People like to touch and feel things for themselves before they buy. They like to try things on, try them out, pick them up and put them down.</p>
<p>The trick will be when we can create a virtual copy of the items in question. Some manner of VR will be involved, but I don&#8217;t know what, and I&#8217;m not sure it matters. Some company will develop a way to touch, feel, and try on items remotely by using a sensory simulation.</p>
<p>The machinery that pulls off this trick will be huge. At first, the virtual store will be AT the mall, since consumers won&#8217;t be able to afford or house it. Several conglomerate-owned companies will merge their storefronts into a single virtual experience. Pick an item in the VR booth, click buy, your credit card&#8217;s RF tag is scanned and the item arrives on your doorstep the next morning.</p>
<p>Only after the technology is small and cheap will we see malls die. This will not only take technological development, but a gradual, multi-generational change in the way we think about buying things. The physical buying experience is part of our capitalist training, and it will take a concerted re-education program by corporations to re-program mall culture. Instead of meeting your girlfriends at the gap, you&#8217;ll meet them at Gap.com and try on fake clothes, together, in a place that doesn&#8217;t really exist.</p>
<p>This may be my capitalist mall training talking, but I&#8217;m glad I won&#8217;t be around to see it.</p>
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		<title>Consumerism Isn&#8217;t So Bad</title>
		<link>http://www.brianhuneke.com/2005/12/20/consumerism-isnt-so-bad/</link>
		<comments>http://www.brianhuneke.com/2005/12/20/consumerism-isnt-so-bad/#comments</comments>
		<pubDate>Tue, 20 Dec 2005 16:17:51 +0000</pubDate>
		<dc:creator>Brychanus</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Old Website]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Theory]]></category>

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		<description><![CDATA[Sometimes I look around at all the stuff I have, and the even more stuff I want, and I wonder what the point of all of it is. There&#8217;s a lot more to life than stuff, right? Well yeah, but the stuff and the non-stuff lifestyles have more in common than you think. Many creatures [...]]]></description>
			<content:encoded><![CDATA[<div class="documentDescription">Sometimes I look around at all the stuff I have, and the even more stuff I want, and I wonder what the point of all of it is. There&#8217;s a lot more to life than stuff, right? Well yeah, but the stuff and the non-stuff lifestyles have more in common than you think.</div>
<p>Many creatures in nature collect what they see as scarce resources. If it might make their lives easier or better or just more fun later on, they&#8217;ll drag it back to their nests.</p>
<p>If I were living out in the wilderness in a cabin with no modern amenities or contact with the outside world, what would I do? If I had enough food, water, etc. to last me for a bit, I might wander the forest for 8 hours. Let&#8217;s call this my work day. Perhaps I pick up 3 shiny rocks and a really cool stick. This would be my pay for the day of work, yes? So if I pay for a Nintendo DS or a Video Card or some other materialistic object for my own enjoyment, that&#8217;s my day&#8217;s work.</p>
<p>A human creature whose needs are satisfied will fill their time by collecting objects for their own enjoyment, like a raccoon hoarding bits of shiny metal. &#8220;Materialistic&#8221; people do the same thing that any animal will do, and I really don&#8217;t see anything wrong with that. As long as one&#8217;s needs are met first, why not have fun with the rest of your abstracted money/time? It&#8217;s only natural!</p>
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