Ohio State Archives

Digitized Flowerbed

September 2nd, 2005 by Brychanus

The final project from my Digital Photography class at OSU. I stitched togethe a long series of shots I took of a flowerbed in Columbus, OH. I manipulated that image to simulate file corruption, then printed it on a long roll of glossy photo paper. The paper I placed in the output tray of a small, non-functional inkjet printer to imply that this printer was producing the image. In the original gallery exhibition, I stuffed the paper tray of the printer with flowers from the same bed featured in the photo (don’t worry, I paid for them). I replaced these each day of my exhibition to keep them fresh. The idea I was trying to show was that we can take something beautiful and jam it into one of our digital representation devices, but no matter how shiny and colorful the output is, something will be lost in the conversion.

In these photographs, artificial flowers are used, since the mums I used were no longer available after I ran out of my first batch.

Digitized Flowerbed 1 Digitized Flowerbed 2

Undergraduate Thesis

June 9th, 2005 by Brychanus

For my Undergraduate Honors Thesis, I dissected four laptop computers (all of them very old and very broken) and replaced their backlights with LED’s. I used acrylic paints mixed with a gel gloss medium to paint Windows 98 defragmentation imagery on acetate, and I installed this acetate in the screens of the laptops so the LED/diffuser assembly lit them evenly and gave them the appearance of being the image on the computer screen.

My project addressed the file fragmentation map of a Windows computer as a portrait of the shared lives of computers and their users. I created a (woefully undocumented) life story for each user as I painted, keeping each one to a different life’s usage patterns. Each also expanded the imagery a bit more, adding more colors and in one even changing the shapes.

Reallocation

June 6th, 2005 by Brychanus

My final for my Final Cut class at OSU. The overlayed video is my secondary Hard Disk defragmenting. Behind that is DV of me reassembling my keyboard after taking it apart to clean it.

Tom Clancy’s A Midsummer Night’s Dream

May 26th, 2005 by Brychanus

For my Video Game Theory class at Ohio State, we were assigned to conceptualize a game based on an existing property. The property we were assigned was the works of William Shakespeare. I decided to take A Midsummer Night’s Dream and make it a Splinter Cell style espionage game with Puck as the goggle-wearing protagonist. In addition to written support materials and an illustration or two, I produced this video from official Splinter Cell trailer footage and my own sinister reading of Puck’s closing monologue from Midsummer.

Oblation

February 27th, 2005 by Brychanus

This an animation I did for a class at OSU. I modeled and animated it in about a week after my original idea fell through. (It turns out cartesian space isn’t the easiest place to realize a trilateral alien.) In it, the alien pictured approaches what appears to be an altar, offers up three red spheres… and recieves a bottle of soda from what was actually a vending machine.

The next one is a test render I did to see how the blinking looked.