brian huneke


Archive for the “Portfolio” Category

Undergraduate Thesis

Posted on June 9th, 2005 by Brychanus

For my Undergraduate Honors Thesis, I dissected four laptop computers (all of them very old and very broken) and replaced their backlights with LED’s. I used acrylic paints mixed with a gel gloss medium to paint Windows 98 defragmentation imagery on acetate, and I installed this acetate in the screens of the laptops so the [...]

Reallocation

Posted on June 6th, 2005 by Brychanus

My final for my Final Cut class at OSU. The overlayed video is my secondary Hard Disk defragmenting. Behind that is DV of me reassembling my keyboard after taking it apart to clean it.

Tom Clancy’s A Midsummer Night’s Dream

Posted on May 26th, 2005 by Brychanus

For my Video Game Theory class at Ohio State, we were assigned to conceptualize a game based on an existing property. The property we were assigned was the works of William Shakespeare. I decided to take A Midsummer Night’s Dream and make it a Splinter Cell style espionage game with Puck as the goggle-wearing protagonist. [...]

Oblation

Posted on February 27th, 2005 by Brychanus

This an animation I did for a class at OSU. I modeled and animated it in about a week after my original idea fell through. (It turns out cartesian space isn’t the easiest place to realize a trilateral alien.) In it, the alien pictured approaches what appears to be an altar, offers up three red [...]

Clay Lemur

Posted on November 3rd, 2004 by Brychanus

The intended meaning of this piece is lost to the mists of time, but I still think it’s pretty cool. A ring-tailed lemur (Lemur catta) sits upon the skull of a cat (lower organism) and holds the skull of a chimpanzee (higher organism) depicting its place in the chain of things. This is a reference [...]